Is it possible to have different characters using same animation controller

Hello everyone,

I have 2 models for a character in my game, one is male and one is female. Both models have exactly the same armature underneath the only difference is the mesh attached to it.

I created the animations on the male character and imported them with the .fbx into unity and set up an animation controller which works great.

Is there a way that I can reuse this animation controller with the female model without creating all the animations again and bringing them in with the female .fbx?

I’ve tried just replacing the mesh in my character prefab but for some reason the animations aren’t playing. When I go into the animation controller it’s referencing my mesh and I can see it in the preview however when I hit play the animation timer runs but nothing animates.

Thanks in advance

I’ve not performed this setup, however I believe the topic you want to look into is called animation override controller. Or - maybe just override controller. Check into those and it should put you on the correct track.