Is it possible to have my character latch to an object?

Can I have my character latch to a moving pad in my game whilst he is standing still?

How would I go about doing this? and can I use tags?

Make it a child.

function OnTriggerEnter (other : Collider) {
    if(Player.parent != Elevator){
        Player.parent = Elevator; 
    }
}

function OnTriggerExit (other : Collider) {
    Elevator.transform.DetachChildren();
}

You might have to alter this, but meh. You get the point =).