Is it possible to have transparents using the 2D renderer in URP?

Thanks @RedHillbilly for the tips, however, I can’t seem to get mine working despite the setups. My sprite just shows a black material that sometimes flickers different colours depending on the camera zoom instead of a distortion material. I’m not sure if I am doing something wrong in my setup.

Could someone help me identify the errors if I have made any?

2D Renderer Data setup:

URP Pipeline Asset setup:

Shader setup:


Result:
7970565--1022466--GameObject Mat Evi.png