Thanks @RedHillbilly for the tips, however, I can’t seem to get mine working despite the setups. My sprite just shows a black material that sometimes flickers different colours depending on the camera zoom instead of a distortion material. I’m not sure if I am doing something wrong in my setup.
Could someone help me identify the errors if I have made any?
2D Renderer Data setup:
URP Pipeline Asset setup:
Shader setup:
Result:
