is it possible to have two on click events in one button

good day i am trying to have two onclick events on one button. the first code would add the input fields to a google form but i want the other event to change scenes. This is what i have thus far

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class sendtogoogle : MonoBehaviour {

public GameObject name;
public GameObject contactnumber;
public GameObject time;
public GameObject seating;
public GameObject email;

private string Name;
private string ContactNumber;
private string Time;
private string Seating;
private string Email;

[SerializeField]
private string BASE_URL = "https://docs.google.com/forms/d/e/1FAIpQLSeDQ2b7jBRRd8wsmLSOJY9vdhqLbMmBraVFi5FnzM__p3OBsg/formResponse";

IEnumerator Post (string name, string contactnumber, string time, string seating, string email){
	WWWForm form = new WWWForm();
	form.AddField ("entry.147709443",name);
	form.AddField ("entry.1096821271",contactnumber);
	form.AddField ("entry.98853131",time);
	form.AddField ("entry.1504298736",seating);
	form.AddField ("entry.1983788742",email);
	byte[] rawData = form.data;
	WWW www = new WWW(BASE_URL, rawData);
	yield return www;
}
public void Send() {

	Name = name.GetComponent<InputField> ().text;
	ContactNumber = contactnumber.GetComponent<InputField> ().text;
	Time = time.GetComponent<InputField> ().text;
	Seating = seating.GetComponent<InputField> ().text;
	Email = email.GetComponent<InputField> ().text;

	StartCoroutine (Post (Name, ContactNumber, Time, Seating, Email));
}	

}

You can add multiple listeners to a button in code:

void Start() {
    someUIButtonReference.onClick.AddListener(SomeFunction1);
    someUIButtonReference.onClick.AddListener(SomeFunction2);
}

void SomeFunction1() {
    Debug.Log("SomeFunction1");
}

void SomeFunction2() {
    Debug.Log("SomeFunction2");
}

or you can assign functions for a button click event to process in the editor.
116686-capture.png

The catch here is that the functions need to be publicly accessible. If you don’t want a bunch of public functions, use the code method. The functions are called in the order that they’re listed, so in this case SomeFunction1 will precede SomeFunction2.