Is it possible to have two resizable windows for the same game?

I like the way that the editor offers scene views while also having a game view. I would really like to mimic a scene view and game view in my game.

I’m not really referring to gizmos or a hierarchy, simply I would like to add a second resizable window that users may see an overview of the scene and navigate while not interfering with the main game window.

I have looked into this some time ago but kept seeing the same limitations in Unity where it can only target multiple full screen windows, and would not work for my design.

But a few years have passed and I am wondering if Unity has ever added this feature or if anyone knows of any way for adding a second resizable scene view window at runtime?

I’d implement this as 2 separate apps via networking.

I have considered using a socket and even tried creating a web based external viewport for my game using three.js and it even kind of worked…

However my characters use blendshapes and are fully animated, also users may include custom assets that may also have animations or particle systems or even custom shaders. I’m afraid that I would not be capable of writing an interface capable of syncing every object in the scene for each frame.

Unity’s scene window and game windows are so perfectly suited for my needs. It’s a shame that Unity is not persuing multiple window design.

I think a simple feature such as allowing multiple resizable windows would open huge possibilities and attract many more developers to the engine.

But Unity is sticking to a single window design and it is very frustrating knowing there’s many features I will never be able to implement using this engine.