is it possible to have your camerarotation be *-1 of you player rotation.

i am building an online top down tank game. and at first my camera (which has te be a child of the player because of internet reasons) was just moved negatively to the player, but then i added colliders which made it move very weird.
so my question is: can you like say. transform.rotation = player.transform.rotation * -1 but then in another way??

transform.rotation = -player.transform.rotation;
If this is what you’re looking for.