I have a MonoBehaviour with a method that starts the next level in my game.
Is it possible to delcare a method Start() and call it myself, and let it be ignored my Unitys call to all Start functions? I read that Unity uses reflection to find those MonoBehaviour messages, in that case, of course I can’t use the same name, but just out of curiosity I wanted to make sure that this really is this case.
PS: Yes, it’s really not a problem naming my method StartLevel(), just interested in understanding Unity more.
Thanks!