Is it possible to implement pathfinding into enemy AI using JavaScript?


I was thinking about implementing some simple pathfinding into my Enemy AI script, just so they wouldn’t walk through objects. I went ahead and googled it to find an example, but I only found them in C#. That is the problem, cause my script is written in JavaScript.

If you happen to know the answer, please post it down below :wink:

Unityscript and C# do pretty much the same thing.