Is it possible to import a model with textures

How do you import a model with textures. No matter what I try the textures have to be applied manually. That's not to bad if I have a single mesh and a single texture map, but now I am importing files with 10 meshes and 10 materials. I have 100's of these.

Matching up the meshes with the textures is a royal pain. Isn't there an easier workflow for this? Ideally I could import the models and the materials would be assigned properly automatically. That would be one solution.

Is there a way to convert complicated models with multiple meshes and multiple textures into a single mesh with a single texture map? Thanks for any ideas because I am dealing with 100's of models and I need a better workflow.

Thanks,

Dan

From which application are you exporting from? For example, 3dsmax FBX exporter has an "Embed Media" option, which will do exacty that: embed media (textures) into the .FBX file, so you will not need to reassign texture once imported in Unity.

I had such a problem. A mesh made in Maya was imported to Unity as a bunch of submeshes 20 or even more. So I had to drag'n'drop material on every of these meshes.

But this was a question of modelling. So modeller should merge all submeshes into one mesh so that you could do one material ssignment per model in Unity.

If you’re using Blender, then you have to import the model and the texture separately, then attach the texture in Unity. As far as I’m aware, Unity imports models and textures together just fine from the other major modelling programs (Maya, 3ds max etc)