Is it possible to import animations with bones shape key drivers from blender?

Hi, i have an animation i’ve made in blender, and it moves its eyes, mouth, eyebrows etc, with some bones i used as shape key drivers, it is a nice and “realistic” animation, but when importing to Unity, it seems like all the animation i did with the bones as shape key drivers just doesnt show up in Unity 5, whats going on, how can i manage to see this animation in Unity? Help please.

Me too. I can't make it work either. I have even made a cube, made a shape key and got it in unity. Woohoo. Then I add an armature, single bone, driver and it's all gone. If you can't have a shape key and an armature then... well it's kinda impossible to have a character of any detail in unity, isn't it? There must be a way...

Lag is caused when your hardware is overloaded. In almost every case, lag in games is caused when your graphics card can't handle to render the game, or your processor can't handle activating and maintaining A.I Did you tried with a more powerfull computer?

1 Answer

1

do your settings look like this?
https://www.blendpolis.de/download/file.php?id=90826&sid=978bac12d5d476a88b60fc5455e04db2&mode=view

And did u register your animation at the animation-tab?
https://www.blendpolis.de/download/file.php?id=90827&sid=978bac12d5d476a88b60fc5455e04db2&mode=view

Here some other docu:
http://docs.unity3d.com/Manual/BlenderAndRigify.html

No, I havent tried it with a better computer, but I think it seems odd that how long the lag lasts is what seems like the amount of time to cross the entire map. Ill try to find a better computer I can use.