Is it possible to import non-boned mesh animations into Unity?

The subject pretty much sums it up. I’d like to apply a bunch of complex animations to a mesh and then bake them into the verts. Is there a method of importing baked animations into Unity? I know this is incredibly inefficient, but it’s not for general distro and we have a monster system we’re running this on.

Ideas?

Thanks.

Yes you can. I baked out my animation from maya to keyframes and brought it right in without any bones.