Is it possible to increase "distance" covered by an animation using root motion?

What I mean by this is if I have a back-jump / back-dodge animation and I want the root motion to apply, is there any way of making it so the character would jump further backwards? I’m not at all an animator so I’m using some animations I found on the asset store, but the “dodge backwards” animation covers a very tiny distance.

hi,

you can override animation clip root motion by scripting it:

Then it would be just a matter of calculating where you want your character to land I guess.

Thanks, I’ll take a look.

How to get the Animation itself’s distance from RootMotion?