We would like to track certain gameplay stats for balancing purposes (reason for character death for example).
However, due to Unity Analytics limit of 100 custom events per user per hour, (as stated here https://forum.unity3d.com/threads/new-data-processing-limits.450266/) this isn’t feasible as these types of events are generated more frequently than the limit allows.
Is there anyway to increase these limits?
It would also be great if there was a way to increase the number of parameters allowed in a custom event too.