I know you can easily reduce the lifetime at collision, or destroy the particle using the ‘Lifetime Loss’ settings in the collision tab. However, it can’t take a negative value. I would like to increase the particles lifetime if it collides.
I’ve tried to loop through the particles at OnParticleCollision but I can’t tell which particles have collided and which haven’t.
Is there any workaround for this? I wouldn’t want to create a new particle system at each particle collision to spawn new particles at the same location.