Is it possible to limit the x rotation


I tried clamping it and it wont work and so don’t other methods. if it is a simple fix i would appreciate that

You are rotating every frame, limiting only the max amount of rotation. You can remove the clamp above. To clamp the rotation, you need to check the current rotation, then only rotate if it is inside the limit. If Transform.Rotation.eulerAngles.x, greater than -90 less than 90 => rotate