Hello! I have a question. And yes i know this question has been asked before: Is it possible to make a game like far cry 3 in unity and the most answers was yes. But my question is; Is it possible to make a game like FAR CRY 3 In Unity3d :::FREE VERSION::: ? I mean gameplay, the map, the graphics, everything? Im just wondering how far and how mutch u can do with Unity3d free.
well lets take away the graphics stuff. Take a look on far cry 1 it dosnt have WERY good graphics is it possible to make somenthing like far cry 1 in Unity3d free.
Letâs not kid ourselves, without a heavily adjusted dev created framework and shaders galore bolted on the top your pot out of luck. Not saying you canât do it, but it might be simpler making your own engine.
@ Amon, ok then letâs see it ;), people seem to believe you can for some reason and yet I havenât ever seen it, youâd save me months (years?) in framework and engine development.
Yes, you just wonât have very pretty shadows or image effects, and unless you have an extremely talented art team, your game wonât look anything like it.
But gameplay/mechanics wise, yes you can do everything else.
If it could be done with Unity someone would have made it by now, especially given how easy it is to develop with Unity.
Unity is not a AAA game engine, it canât compete with the Frostbite, Crytech and Unreal 4 game engines in tech and features but it can in price and mobile/indie/2D game development.
At the moment but mobile tech is fast catching up with the last generation consoles, see information online regarding the latest Nvidia mobile GPU with Xbox 360 level performance due out later this year.
It defiantly can be done with Unity!
With these games, you really have to split them apart and look at each feature which makes the game look as good as it does.
Sub Surface Scattering can be done through Shader Coding, Scenery can be compressed to avoid lag, it is really also about the programs you use to make the textures/3d models.
Let me start by defiantly is good terminology, definitely would be harder⊠Scenery shouldnât be compressed (I gather you mean textures ) you should be async loading which Unity is capable of. Secondly shaderâs only get you part of the way, Unity doesnât support OpenGL 4.0 so good luck with a lot of features on that side⊠DX11 can be very performance intensive, if you look at what you get away with on consoles and their implementation of GL. You can do something similar with OpenGL implementations on PC.
Youâd need access to source to really make a huge impact graphically (for projection matrices ( A big one), shader compilers, GL direct access for the likes of stencil buffers etc.), sure shaders complete part of the picture⊠But there is far more to it than that and I went over this in another thread, so Iâll not repeat myself over and over.
I love how UDK looks , my computer canât handle it. If your looking for some easy great looks just go for UDK. I still love unity and I disagree, Unity is not just optimized/meant for/ best for mobile developement. Itâs great on anything!