Is it possible to make a game object's mesh fit its collider?

Title pretty much says it all. I’m in a weird situation where for some reason, after opening my unity project again, all my game object’s meshes are in a different position than their colliders, which are in the right positions. I’ve attached some photos of the scene and inspector windows.



Yes, you need to use the component MeshCollider!

Bye :smiley: