Is it possible to make a game object's mesh fit its collider?

Title pretty much says it all. I’m in a weird situation where for some reason, after opening my unity project again, all my game object’s meshes are in a different position than their colliders, which are in the right positions. I’ve attached some photos of the scene and inspector windows.

scene

inspector

Yes, you need to use the component MeshCollider!

Bye :smiley: