In order not to have to write a lot of code, I am trying to use the NavMesh system for my airplane navigation. It is mostly working, only what is occuring now in turns is very unnatural due to the agent just starting to move in a more-or-less straight line from one waypoint to the next while turning. An airplane obviously would turn in a similar way to a car; only moving forward while turning with the front wheels. Like so:
I am trying to use the pivot at the back wheels to turn as this makes it look realistic. What I am basically trying to do is make the agent only be able to move forward while turning around the Y at the pivot location to go towards the target and have not found a solution for this anywhere else.