By moddable, I basically mean, for a 2d game, modifying the sprite sheets, .xml files, etc… Is it possible to do this with Unity Basic?
Yes, you can have external files and load them with the WWW or System.File classes.
–Eric
Thank you. And now for my second question - is it wise to do so? Let’s say I wanted the game to be made with all my assets loaded with System.File… Is that a good idea, or a bad idea?
Depends on what you’re doing…you’d need to parse all the data, so you could load textures as PNG files since Unity has PNG parsing built-in, but models for example would need some kind of importer. You won’t be able to use any of the standard drag-n-drop Unity workflow.
–Eric