Hi. I am in the middle in the making of a car racing game with nice interactivity and high graphics. Since I know AI can be useful in my case, I would like to know if it is possible to make an AI system/use an AI system in unity so that it can generate the racing terrain and how the track works, but also increase of the complexity of the game and also change the terrain from the start when the player loses the game or wants to restart the game, so that it wouldn’t be repetitive and would create some more excitement and increase the game’s difficulty. If it is possible, then how can I achieve this idea? Thanks for all the help you can give.