Hello everyone ,
I’m trying to create a Unity game which will run on a private network (Offline/No-Internet connection).
There will be terrain data (Most-common GIS formats can be used) and buildings data(BIM, kml etc. something similar to OSM) being streamed from a custom server. So, I have been trying to find the best approach for a while and wanted to see if there’s something different that this community can offer…
Is there anything that you guys can show/ refer to ?
-If there is any- What’s the best tool for doing that ?
Thanks in advance !
Basically : Something like Cesium for Unreal
would do it.