Hello!
I have a project in which there are objects very far away that aren’t visible when the player looks directly at them, but they are when the player looks away, like this:
This is very annoying and so the solution that I’ve found consists on setting a transparent fog at a certain distance to the player so this “effect” isn’t noticed and the skybox is still visible.
The problem with this method is that changing the alpha channels doesn’t seem to affect the fog.
Is there a way to do this? Is there a workaround this?
Any help is appreciated!