if possible , how?
do you want to elaborate a little more on what your trying to achieve and perhaps the community might be able and more inclined to help…
I’m guessing user input mappings here.
As you would normally do from edit->project settings->Input …
But from a script instead?
Not possible, please vote for it.
–Eric
is it not possible?
So what with different keyboard layouts? for example i live in Belgium and we use azerty instead of qwerty so i changed the horizontal and vertical axis so it would match an azerty keyboard. What if i want to deploy my game… Do i have to deploy 2 different versions? Isn’t their a way to let the user choose and in such a way map the correct keys to the axis?
Yeah, I covered the only available technique in the Input Managers tutorial I sell through the website linked in my profile.
You basically have to create your own key arrays using Input.GetKey instead of Input.GetButton and the KeyCode objects.
Yes, that’s what the input settings tab is for when you launch a standalone. Web players are more problematic.
–Eric
As if webplayers would ever offer the posibility to decide such stuff on your own. Not even QuakeLive and Battlefield Heroes offer that and they are pretty big budget web games.
Hey, I made a web game that allowed the user to customize keys… It’s really just a matter of stored preferences.