Is it possible to mute other audio sources during runtime?

Unity provides an option (ie muteOtherAudioSources) in PlayerSettings to mute other application audio sources. However, this is a build time option.
I want only mute other application audio sources, while my application audio source is playing. That’s I am looking for a runtime option.

Just wondering if there’s such option available in Unity framework?
If not, what can I do to achieve this, ie mute other application audio sources during runtime. ?

Thank you!

A bit of research. There’s no easy solution to implement AudioFocus using Unity framework. Have to call Java code to achieve that.