For level design purposes, i often need to place transforms here and there in my scenes (for instance to use them as destination nodes for a character).
I would love to be able to do that at runtime. Is it possible to do any of the following ?
- tell unity via an editor script or something that I don’t want to destroy a transform instantiated by script (so I can place it in the scene and retrieve it when i hit stop)
- tell Unity not to restore a property of a game object (for instance its world position) when I hit stop
Tks