Hi everyone, I have a question about the paint system in Unity. Is it possible to paint a model imported into Unity as you would a terrain? Or is it possible to assign a model that was created outside of Unity as a terrain?
Thanks,
Eagle~
Hi everyone, I have a question about the paint system in Unity. Is it possible to paint a model imported into Unity as you would a terrain? Or is it possible to assign a model that was created outside of Unity as a terrain?
Thanks,
Eagle~
Nope, not unless you implement your own version of Unity’s inbuilt terrain.
Thanks for the tip Callahan.44, I wonder how hard that would be to implement.
Eagle~
Don’t forget vertex painter. Works great.
That will only work if the model was designed just like a heightmap terrain though, right? eg: no concavities, all extrusion is only from the top, etc. ?
It will work with any model, but the end result will be a heightmap. So any caves, overhangs, and so on will get filled in.
–Eric
you seen my terrainpaint thingie ?
http://www.pixelstudio.nl