I’m using Shuriken and I’ve run into this problem. I can’t seem to find the answer online so here it goes.
I have two particle prefabs:
- Prefab A which is a laser
- Prefab B which is a custom explosion particle system consisting of multiple parented particle systems.
When I try to set prefab B as a Subemitter that goes off on collision, it doesn’t go off. I know the laser is colliding because if I press the + sign on collision, it adds a simple subemitter that goes off.