Hi!. I’m able to draw in realtime some 3Dlines with the drawline primitive of Unity3d/OpenGL and I’d lie to place a texture as background behind them, so the question is if does anyone know how to implement this.
What do you think of these options I’m considering?:
a).-I suppose that a Gui element as a Guitexture will be placed hidding my 3Dlines, won’t it?.
b).-I could place a self-illuminated 3D object behind my lines and make it non-affected by the lights and shadows of any light in my scene.
Any link for my question in some direction to solve my issue?.
Thank you very much in advance.