I’d like to be able to populate a scene by code, reading data from a text file. In other words, use a text file to dictate how meshes will be distributed in the scene, and then save the scene. Is there any way something like that can be done?
ofcourse it can, why wouldn’t you be able to? Use the File Writing routines in .NET to save the name and position of objects in a file, and read then back in when you need them. It really is that easy.