hello everyone, i am attempting to create a space game with a randomly generated solar sisten, i was wodnering if it was possible to generate textures, hopefuly with a normal map for each planet, and if so where could i learn to do it. i pareciate your time and thanks in advanced.
Here is an example:
Texture2D CreateTexture()
{
int width = 100;
int height = 100;
Texture2D texture = new Texture2D(width, height, TextureFormat.ARGB32, false);
texture.filterMode = FilterMode.Point;
for (int i = 0; i < width; i++) {
for (int j = 0; j < height; j++) {
texture.SetPixel(j,height-1-i, Color.red);
}
}
texture.Apply();
return texture;
}