Hi everyone, I’ve got a problem about global illumination when working on my project. I need to get the global illumination result of an object which is not on the screen.
There are two possible solutions that I am currently working on:
(1) Re-produce the calculation of the global illumination in C# script. But I don’t know the total global illumination rendering formula.
(2) Use deferred shading with the object’s data. But there are few parameters that I can’t obtain.
Render Target 0 : Occlusion
Render Target 3 : Emission + lighting + lightmaps + reflection probes buffer.
I would like to know if there is any other way to get the current color of that object during run-time without adding a new camera to look at it? Or if anyone has some ideas about the solutions above, is welcome to discuss.