I need to be able to get my audio output (Sound from Youtube/Pandora/Media Player) and stream it into Unity to then pass an FFT function to analyze the frequencies.
You’ll have to look into .net audio libraries - there’s nothing built into Unity that does what you need. Try BASS.NET or NAudio. Be sure to consider platform independence if that’s an issue for you.
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NAudio looks to be the best option for what I need to do. Platform wise, it only needs to work for windows so theres no problem there.