Is it possible to reflect the origin set in Blender on the Unity side? Or can it be solved by export settings on Blender side?

I am importing objects created with Blender into Unity.
At that time, the origin set on the Blender side (changing the origin location) is not reflected.

  • Is it possible to reflect the origin set in Blender on the Unity side?

  • Or can it be solved by export settings on Blender side?