Is it possible to remove the white glow with an increase in smoothness?

if I use the standard Lit shader in URP and adjust the smoothness, then some unnecessary white glow appears, it can be removed?
Are there any options to eliminate this unwanted effect?

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Hi, the white glow is the reflection from URP’s default reflection probe. You can uncheck the “Enviroment Reflections” in the material panel to disable indirect reflections from reflection probes.

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thanks, that’s what i need.