if I use the standard Lit shader in URP and adjust the smoothness, then some unnecessary white glow appears, it can be removed?
Are there any options to eliminate this unwanted effect?
if I use the standard Lit shader in URP and adjust the smoothness, then some unnecessary white glow appears, it can be removed?
Are there any options to eliminate this unwanted effect?
Hi, the white glow is the reflection from URP’s default reflection probe. You can uncheck the “Enviroment Reflections” in the material panel to disable indirect reflections from reflection probes.
thanks, that’s what i need.