Is it possible to render a mesh from code?

I am currently looking to render a bunch of meshes without having to instantiate several game objects for them. Is it possible to render a mesh from code, supplying material and transform matrix to it? I don't have PRO, so the GL functions are out of the question.

I spent some time in the docs but I was unable to find anything while searching. Apparently my google skills are lacking today as well.

What I'd love is some method like:

UnknownClass.Render(mesh, material, worldmatrix);

Graphics.

Another way you can do it. (works in Indie)

you need to have a MeshFilter and MeshRenderer on object. << docs don’t mention MeshRenderer.

Then set MeshFilter.mesh to the mesh.