I am currently looking to render a bunch of meshes without having to instantiate several game objects for them. Is it possible to render a mesh from code, supplying material and transform matrix to it? I don't have PRO, so the GL functions are out of the question.
I spent some time in the docs but I was unable to find anything while searching. Apparently my google skills are lacking today as well.
What I'd love is some method like:
UnknownClass.Render(mesh, material, worldmatrix);