Is it possible to render both linear and volumetric fog at the same time (in HDRP)

In HDRP there doesn’t seem to be an option to activate both at the same time. This is pretty disappointing since I don’t want to let go of my linear fog.

It is possible to use Volumetric Fog combined with Exponential but that doesn’t really help either.

It would be great if you could help me,
Thank You

Hi,
Volumetric fog can fallback on exponential fog with distance, see documentation:
https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@6.5/manual/Override-Volumetric-Fog.html