Hi,
I am using a closed source 3rd party lib/dll to draw a custom 3d object in my game.
I have created the appropriate native code (c++/opengl) unity plugins for iOS and Android.
The custom object renders on my iOS and Android devices appropriately.
However, this object does not currently render in the Unity Game window.
I wanted to ask if it is possible and/or officially supported to render something custom in the unity game window using native code (c++/opengl).
If so, can it be done with a game object that requires the use of a .a or .dll file ?
If not, is there an appropriate or supported way to accomplish this ?
It can also happen if you're using bilinear filtering in combination with a sprite sheet. The shader will actually sample from adjacent pixels in the sprite sheet when doing the filtering.
– TruffelsAndOranges