Is it possible to reset a gameobject scale to 1?

If I scale an object up is there a process or asset that will reset the new scale to 1?
I am trying to avoid going back and forth in Blender.
TIA.

The Transform Component plugged into every GameObject controls scale via the .localScale property.

It is also emergently-controlled by all parent objects above it.

The FBX import step also supplies a scale, which you can override by prefabbing something.

Thanks. The true repair is in Blender with the Export to Unity fbx addon. This guarantees the model is correct. It fixes things that the Unity import lets slide. Parenting the import to a parent leads to problems. I was hoping to skip the Blender step but it is flawless.

It doesn’t work on current version. Any idea how to manually reproduce the addon’s effects?