I know Unity5 was literally just released today, but i’m wondering if anyone knows if you can take an audioSource or AudioClip and tell Unity to route the sound of that Source/Clip to a specific mix bus.
Ideally what I want to do is take a music file, break it down into layers and then create an array for those layers. I want the system to automagically
assign AudioSource/Clip array[0] → to Mixer Bus named Music->Layer 1
assign AudioSource/Clip array[1] → to Mixer Bus named Music->Layer 2
assign AudioSource/Clip array[2] → to Mixer Bus named Music->Layer 3
…
so on.
Any feedback regarding this issue would be great.