Hello,
I’d like to do a kind of simple RTS.
For the network mode, I’d like each client to fully run the game, they’d not be any synchronization at all.
To do so, I’d need the game to be fully run on each client, with each client processing commands from all the clients.
A command would be, for example: “Send this army to this position”.
So the main communication between the clients (there wouldn’t be a real server) would be the messages containing the commands.
I’d delay the commands by x milliseconds so all the commands would be executed on the same tick on each client.
Is it possible to do that with Unity ?
I had a quick overview of Unity doc, but all I found was about object/state synchronization, client/Server stuff, etc…
Thanks in advance for ur help !