In the nature of the animation industry, animations go through a lot of revisions. And when I export a new animation take from Maya, I save over the existing animation take, but when I do that, event data has been lost. Is there a way to make revisions, without having to re-set up the events or re-attach clips?
I’m sure your looking for a built in way - however if there isn’t one readily available - there is at least one asset in the store that can help.
One allows for updated fbx files - unsure if events are kept if the animation clip is longer/shorter.
Another one allows for clips to be copied/pasted intact, with (all?) parameters.
I’m unsure of the names of each - but when you find them - might be helpful for others to update this question.