My terrain is 5000x5000 and 50% is water, only in the middle off the map where 50% off the terrain is land should Npc’s be able too walk, and i believe the big area where water is uses alot off the tiling count and navmesh only support tile count off 1024, if i bake i have to use very high % off inaccuracy or too high radius wich gives bad results.
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Can i scale the navmesh, remove navmesh area at places where npc’s never should be able to go?
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Or is it possible to scale the terrain without effecting the 50% off land in the middle that are finish, but instead removing alot off flat terrain where water is too reduce tiling count?