Is it possible to scale navmesh?

My terrain is 5000x5000 and 50% is water, only in the middle off the map where 50% off the terrain is land should Npc’s be able too walk, and i believe the big area where water is uses alot off the tiling count and navmesh only support tile count off 1024, if i bake i have to use very high % off inaccuracy or too high radius wich gives bad results.

  • Can i scale the navmesh, remove navmesh area at places where npc’s never should be able to go?

  • Or is it possible to scale the terrain without effecting the 50% off land in the middle that are finish, but instead removing alot off flat terrain where water is too reduce tiling count?

And why is the tile count only 1024? is it possible to increase it or can we expect it too be in the future?

Here is the solution found it out after checking my scene sometimes. 1024 tiles is actually plenty, just make sure you dont bake Your water, my water is ca 3500x3500 50 % off the scene + a littlebit ouside the scene edges. it turns out when i disabled it, i can now bake navmesh With low Inaccuracy% and 0.3 in radius. Because the water is so large, it uses maybe 500 tiles so baking without it, and activate after worked for me :slight_smile: