Is it possible for me to reorient my x,y,z axes? I didn’t realize they were set to use blenders axes and now smoothfollow and smoothlook don’t work the way I want them too. Is it possible for me to orient the models local axes to match the global axes without moving the model?
Yes, with a little work. There are two ways:
- You have to move/rotate the pivot in blender (or)
- You parent your object to another object in Unity. You put your parent object where you want it to have and then adjust model position relative to parent. And then you operate on the parent object. This basically creates an extra pivot for your object.