Most objects in my scene are built in multiples of 4 unity units. I’ve got my position snap settings set so that I can easily put things in a grid this way, but it’d be very convenient if I could also scale in increments of 4 units. Is this possible, or can you only scale relative to the current size of the object?
1 Answer
1Well, just click (Edit->SnapSettings)

In one of my projects I have a launcher scene, where game managers are loaded and logos are displayed. I have my canvas set to Screen Space - Camera. When I set it to Overlay, all the images disappeared. Try setting yours to Camera and let me know :)
– Ninjapro2k
Hi @Ninjapro2k_, thanks for your response! I have tried reordering the sprite as a child of the canvas as well (sorry I forgot to mention). Also, I have only one canvas. Scaler is set to "Scale with Screen Size", and the render mode is "Screen Space - Overlay". Are these settings my problem? I should also mention that buttons which use the same sprite do render when added to my canvas panel. Thanks!
– SmashDivine