Is It Possible To Set The AttachedRigidbody of a Joint?

I need to be able to add more links to a chain during the game, but each link requires setting the attached rigidbody which appears to be read-only. Do I need to program my own Verlet system, or is there a way to get around it?

Isn’t this what you need??

I don’t think it’s read-only…

As above if you’re referring to one side of the joint but the other side is implicitly connected to the Rigidbody(2D) on the same GameObject. A Joint cannot exist free floating which is why the Joint(2D) component requires a Rigidbody(2D) and will even create one if it doesn’t exist.

The existing system isn’t a Verlet system so not sure what you mean by this. I presume you mean your own Joint/Constraint system.