I have no issue sitting down for a bit and just writing out each of 4 controllers, but if there were a quicker way of going about this, I would like to know.
I’ve considered tampering with ProjectSettings/InputManager.asset but it doesn’t open as cleanly as I thought it would (tried using Atom).
So, as a question: is it possible to set up multiple controllers without having to write each one in the Input Manager?
Below i just copied the content of the answer in case that link above become broken.
<strong>Answer</strong> by <a href="/users/426237/idbrii.html" rel="user" nodeid="426237" data-hasqtip="3" aria-describedby="qtip-3">idbrii</a>
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Apr 07, 2015 at 07:02 AM
I think what you’re doing is the only way to setup multiple joysticks with Unity’s InputManager. You also have to tune the gravity/deadzone/etc values separately for each gamepad : (
There are both free and paid alternatives to unity's input manager that might make this easier.