Is it possible to simulate shuriken particule in World Space but follow parent tranform ?

Here’s the situation : I have a ship with a thruster in a zone (world), when the ship arrives at the border of the zone, he is teleported* back to the other side. Giving the impression of infinitly large world.
When i use Simulation Space to World i get exactly the result I want with the particules at my thruster, BUT when my ship hit a border and teleport away, the particules already emited aren’t relocalized. Since Local Space Simulation teleport them but doesn’t simulate like I would like, is there a way to simulated one or an other ? I have tryed Inherit velocity with local space but doesn’t seems to do anything.

With GetParticles and SetParticles of the particlesystem you should be able to relocate all of them the moment you teleport.