Is it possible to speed up compiling for editor builds?

It takes minutes to rebuild a blank project with even a modest amount of unity packages.

I check my process monitor and it’s only showing one core or two are active. Please, is there a way that it can use the rest of my computer and not my time?

Thanks in advance.

I’m on Unity 2020.1

I’ve also noticed that it uses a single library\script directory which is cleaned every time there is a configuration change. Would be great to have that directory specialized per configuration i.e. Editor vs player.

I’ve also noticed that Unity is very aggressive in recompiling the native packages. Would be great to have those compiled only on package changes.