Is it possible to start a game and get GUI-button act as like its already pressed? (Javascript)

Hello, I have a problem because I’ve created two GUI-buttons that hides/disables and unhides/enables gameObjects renderer. And I need to second one act like its already pressed once when the game starts or something like that.

The script I have:

var S1 : GameObject;
var S2 : GameObject;
var S3 : GameObject;
var S4 : GameObject;
var K1 : GameObject;
var K2 : GameObject;
var K3 : GameObject;
var K4 : GameObject;

function OnGUI () {
	if(GUI.Button(Rect(220, 140, 80, 20),"HOID2"))
	{
	S1.GetComponent.<Renderer>().enabled = false;
	S2.GetComponent.<Renderer>().enabled = false;
	S3.GetComponent.<Renderer>().enabled = false;
	S4.GetComponent.<Renderer>().enabled = false;
	K1.GetComponent.<Renderer>().enabled = true;
	K2.GetComponent.<Renderer>().enabled = true;
	K3.GetComponent.<Renderer>().enabled = true;
	K4.GetComponent.<Renderer>().enabled = true;
    }
	if(GUI.Button(Rect(220, 100, 80, 20),"HOID"))
	{
	S1.GetComponent.<Renderer>().enabled = true;
	S2.GetComponent.<Renderer>().enabled = true;
	S3.GetComponent.<Renderer>().enabled = true;
	S4.GetComponent.<Renderer>().enabled = true;
	K1.GetComponent.<Renderer>().enabled = false;
	K2.GetComponent.<Renderer>().enabled = false;
	K3.GetComponent.<Renderer>().enabled = false;
    K4.GetComponent.<Renderer>().enabled = false;
    }
 }

So is it possible to create something like that the “HOID2”-button already does the thing even it’s never been pressed or is this a lost cause?
Hope you understand what I mean, thanks in advance.

Try this:

#pragma strict

var S1 : GameObject;
var S2 : GameObject;
var S3 : GameObject;
var S4 : GameObject;
var K1 : GameObject;
var K2 : GameObject;
var K3 : GameObject;
var K4 : GameObject;

function Start () {
    turnOneOnAndTheOtherOff(false);
}

function OnGUI () {
    if(GUI.Button(Rect(220, 140, 80, 20),"HOID2"))
    {
        turnOneOnAndTheOtherOff(false);
    }
    if(GUI.Button(Rect(220, 100, 80, 20),"HOID"))
    {
        turnOneOnAndTheOtherOff(true);
    }
}

function turnOneOnAndTheOtherOff(value : boolean)
{
    S1.GetComponent.<Renderer>().enabled = value;
    S2.GetComponent.<Renderer>().enabled = value;
    S3.GetComponent.<Renderer>().enabled = value;
    S4.GetComponent.<Renderer>().enabled = value;
    K1.GetComponent.<Renderer>().enabled = !value;
    K2.GetComponent.<Renderer>().enabled = !value;
    K3.GetComponent.<Renderer>().enabled = !value;
    K4.GetComponent.<Renderer>().enabled = !value;
}

I’ve just tested it and works just fine