Hello, I have a problem because I’ve created two GUI-buttons that hides/disables and unhides/enables gameObjects renderer. And I need to second one act like its already pressed once when the game starts or something like that.
The script I have:
var S1 : GameObject;
var S2 : GameObject;
var S3 : GameObject;
var S4 : GameObject;
var K1 : GameObject;
var K2 : GameObject;
var K3 : GameObject;
var K4 : GameObject;
function OnGUI () {
if(GUI.Button(Rect(220, 140, 80, 20),"HOID2"))
{
S1.GetComponent.<Renderer>().enabled = false;
S2.GetComponent.<Renderer>().enabled = false;
S3.GetComponent.<Renderer>().enabled = false;
S4.GetComponent.<Renderer>().enabled = false;
K1.GetComponent.<Renderer>().enabled = true;
K2.GetComponent.<Renderer>().enabled = true;
K3.GetComponent.<Renderer>().enabled = true;
K4.GetComponent.<Renderer>().enabled = true;
}
if(GUI.Button(Rect(220, 100, 80, 20),"HOID"))
{
S1.GetComponent.<Renderer>().enabled = true;
S2.GetComponent.<Renderer>().enabled = true;
S3.GetComponent.<Renderer>().enabled = true;
S4.GetComponent.<Renderer>().enabled = true;
K1.GetComponent.<Renderer>().enabled = false;
K2.GetComponent.<Renderer>().enabled = false;
K3.GetComponent.<Renderer>().enabled = false;
K4.GetComponent.<Renderer>().enabled = false;
}
}
So is it possible to create something like that the “HOID2”-button already does the thing even it’s never been pressed or is this a lost cause?
Hope you understand what I mean, thanks in advance.