I’m looking to stream a rendertexture to a (for example) AWS server, without the client also being the server themselves. So not peer-to-peer or a headless server running the app streaming to clients. An example is Client A streaming their rendertexture to an AWS server, from which Client B then receives it.
Alternatively, a byte array after compression has taken place would also suffice.
Networking is not my forte, sorry for the novice questions.